Welcome, aspiring mages, sorcerers, and enchantresses!
Welcome to the mesmerizing realm of
Trefoil Academy of Magery and Sorcery for Gifted Young Mages!

As you embark on this exciting adventure, you will find yourself immersed in an interactive world that reacts to your decisions and actions. It is the ultimate choose-your-own adventure. (If you are unfamiliar with choose-your-own adventures, please see a text based example here.)

You are stepping into the role as a gifted young mage who is attending the illustrious and increasingly infamous magical school called Trefoil Academy of Magery and Sorcery for Gifted Young Mages. (To learn more about the lore and universe, please visit our lore wikipedia.)

BEFORE YOU ARRIVE . . .

Three mages point wands in different directions

DESIGN YOUR CHARACTER

Unleash the magic within and chart your own destiny at Trefoil Academy! The post enrollment parchments allow us to tailor your experience.

In the months and weeks leading up to the in-person adventure, dive into captivating news articles, spellbinding videos, and unravel the secrets of the magical world through our very own Wikipedia.

There are several mediums you will be able to interact with the universe before arriving. These include but are not limited to youtube, wikipedia, and newsletters

ARRIVAL DAY . . .

OUTFIT YOUR CHARACTER

Two merchants wait to greet the students

Since Ravenbrook was destroyed in a violent ley line blast, its survivors now shelter within our castle walls. You’re given a starter satchel and taught the arts of potion craft, enchantment, and more. Intrigue gathers on the horizon, and your choices will shape the fate of the displaced villagers. Multiple side quests are available as a result from last year’s outcomes.

COME BE SORTED

Embark on this quest, guided by our mystical runestone. Its runes reveal your unique destiny as you discover your future house. At Trefoil Academy, your house is your magical family. Will your house win the house cup?

Learn more about the different houses.

The stage is set for sorting. Step down the winding stone staircase and into the candle lit maze
A young to-be-sorted has just finished talking with the runestone and is finding out what house she is going into.

Your first day is action packed! Here is just a few of the things you will do.

Adventurers 101
Adventurers 101 teaches vital dungeon survival skills ensuring you're ready for any challenge.

Seeker’s Hall

Seeker’s Hall is where you will meet your specific truth seeker guild. You and your guild mates will have to figure out the best way to tackle a variety of opportunities.

YOUR ADVENTURE BEGINS

A TYPICAL DAY . . .

ELECTIVE CLASS PERIOD

Your elective class period is a very important part of the school. Classes will have popped quizzes and homework that you can complete for extra rewards.

DUELING

We follow international LARPing rules in our foam based combat. Special permission is needed from the guardian to participate. Each day, Dueling focuses on a different topic.

  • Day 1: Single Combat (Swords, daggers)

  • Day 2: Melee Scenarios & Tactics

  • Day 3: Tournament

THREADED STEEL

This activity will be available all three days.

  • Learn how to make bracelets, necklaces, and small bags out of chain mail.

  • Learn how to make multiple types designs of chain mail.

POTION BREWING

This activity will be available all three days. However, there is a limit of how many times people may repeat this activity.

Design and make your own D20 or D8 potion roller. Once selecting your solutions color, you will enchant it and then seal it. Afterwards you will need to spend time decorating the bottle and coming up with a sheath for it.

NECRO-ARTIFICING

While some activities will take more than one day to complete, all three activities are offered each day.

  • Mystical Creature Eye crafting

  • Mimic Construction

  • Fleshing (e.g. painting to create realistic monster flesh)

Learn how to make a mimic

SELECT YOUR ADVENTURE

Within the enchanting walls of Trefoil Academy, the tapestry of your journey is woven through the choices you make. As a seeker adventure, you will find a plethora of quests that await your daring spirit.

Step into Seeker’s Hall—a thrilling, 45-minute deep-dive into mystery, strategy, and discovery. In this guided investigation session, student guilds gain exclusive access to NPCs for interviews, interrogations, and intel gathering. It’s the ultimate hub for connecting clues, forming bold plans, and testing theories.

Here, seekers collaborate, research, deduce, and chase leads. Explore job board missions, uncover side quests, and weave information into bigger revelations. Students now have multiple additional resources available to them including insight tokens, leverage cards, interrogation cards, hot/warm/cold cards, social cue cards and more.

Every session of Seeker’s Hall will give students fresh evidence, new leads, and clear direction for their guild’s next move.

While students are initially assigned to a guild, transfers are possible. Furthermore, guilds are encouraged to trade with each other and can even form mega-guilds by creating a guild council.

TRUTH SEEKER’S HALL

An open notebook with handwritten text in an unknown script, placed on a gaming map board, surrounded by a sword, dagger, and rolled-up scrolls, with gaming dice nearby.

QUESTS

EVENING ACTIVITIES & SPECIAL EVENTS

EXPLORE THE UNIVERSE

A group of wolfin students work hard to decode some clues
Students battle a monster